Merging 2D Bitsy scenes with AR for an exploration of hidden artworks

Date

2022.04 - 2022.05


Tools/Engine

Unity, Bitsy


Roles

Game Designer, Developer




<ArtWalk>, a Unity Engine-based AR game, merges <Bitsy> 2D scenes with augmented reality (AR), allowing users to explore pixelated scenes alongside real-world spaces, discovering hidden artworks. The distinctive feature of ArtWalk is its capacity to transition between 2D and AR scenes, enabling users to unlock animations of artworks by scanning them in the real world.


Recognizing the challenges posed by the COVID-19 pandemic and the limited opportunities for in-person interactions with ArtWalk, my goal was to provide individuals with a chance to independently visit and explore artworks at their convenience, eliminating the necessity for physical gatherings. To achieve this, I curated artworks from various artists, such as illustrators and 3D modelers, for inclusion in the application. Additionally, I used Unity and Blender to transplant animations tailored to each artwork. The application facilitated users in exploring, collecting, and later enjoying artworks in different spaces, offering an easily accessible experience for art appreciation during the COVID-19 pandemic.